Goemon is a simple fellow, the adopted son of a carpenter outside the capital city of Edo. The game also incorporates numerical stats and abilities, and while you get to meet the rest of Goemon's buddies along your adventures, you only get to control Goemon and his pet tiger cub who often aids you with his special abilities. The game uses a fully polygonal engine and plays like your average 3D action/RPG title in which you control your character from a 3rd person perspective as you explore the game world, fight monsters and talk with NPCs in order to get quests, buy upgradeable items and weapons, etc. Goemon has been redesigned to resemble a more realistically proportioned (and behaved) teenage warrior, and the game-world and NPCs had most of the wackiness removed to accommodate a more straightforward gaming experience.
The first PS2 title in the Ganbare Goemon series,aims to re-invent the Goemon series once again by giving the title a stylistic and gameplay makeover. The PS2 version of Goemon's new 3-D adventure looks superior to the Nintendo 64 version but it's still not as sharp as other 3-D games that are out on the PS2. Perhaps it's the clumsily drawn graphics or the dodgy controls when you attempt to master Goemon's movements. Since the appearance of Goemon on the Nintendo 64 and now the PS2 in 3-D depth and adventuring, it just doesn't seem the same anymore.